Tags:
Installation, Atmospheric, Experimental
Roles:
Interaction Designer, Audio Designer, Arduino Engineer
Used Tools:
Unity, Figma, Arduino, Max/MSP, Ableton Live
InSync is a multi-sensory installation where blindfolded players interact with an animatronic creature within its nest. I designed and implemented the tactile maze experience to create a cohesive user journey, while also engineering mechanical tentacles, a pressure-sensitive resistor matrix, and artificial lungs and hearts using Arduino and Processing. This blend of hardware and software brought the project’s interactive vision to life.